Page 212 - RUICHSS 2023 Proceeding
P. 212

University of Ruhuna                                          ISSN: 2706-0063
               Matara, Sri Lanka

                3. Objectives of the Study



                Exploring the research questions defined above, the present study aims to
                evaluate the virtual environment as a place where the desire to dominate and

                humiliate the public is born, later leading to violence and aggression. Thus,
                the research objectives are: (1) To examine the impact of cyberbullying on

                adolescents during their teenage years, (2) To explore the underlying factors
                leading  to  aggressive  behaviour  in  virtual  environments,  and  (3)  To

                investigate  coping  mechanisms  used  by  individuals  following  to

                experiencing cyberbullying.


                Different  forms  of  virtual  harassment  and  their  effects  on  humanity,

                especially on the adolescent are identified. In the last decade, social media
                has become a ubiquitous mode of communication (Briciu, Mircea, Briciu,

                2020) for all young people, and it is important to take a closer look at their
                vulnerability (Patton, Eschmann, & Butler, 2013). The age of adolescence,

                news viewing, video gaming, and social media use can negatively impact
                children.  They  can  become  desensitised  to  violence,  which  is  the  most

                serious  outcome,  and  if  a  new  generation  grows  up  with  the  idea  that

                violence  is  something  positive  and  accepted  in  society,  it  will  tend  to
                continue to practice violence.







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